2012
Engaging Learning: Interactive Graphic Novel Approach to Guided Learning Dr. Parvati Dev and Dr. Wm LeRoy Heinrichs – CliniSpace Holodeck
The CyberSim Holodeck: Robert Daniel
1st Interactive Graphic Novel Dr. Parvati Dev and Dr. Wm LeRoy Heinrichs – CliniSpace
2nd SciEthics Dr. Larysa Nadolny, West Chester University of Pennsylvania
3rd Prisoners’ Dilemma Kay McLennan, Ph.D., Tulane University & MOSES Developer/Liaison
1st place – Creative Learning in Wet Lab Donald Bickley and Dr. Julie Fronzuto, Assistant Professor of Biology, Prince William Sound Community College in Valdez, Alaska
2nd Collaboratively Programming Robots Michael Vallance
3rdMaya Astronomy Center Beverly G. McCarter
1st USAFA Virtual Campus Tour by Designing Digitally, Inc. – Orientation Learning Andrew Hughes
2nd Canadian Virtual Naval Fleet (CVNF) Navy Learning Support Center (NLSC), Canada
3rd Club One Island: Healthy Living 2b3d, DeVaneaux Enterprises, Club One Fitness
1st CyberSim Holodeck, Robert Daniel
2nd Terraviz, National Oceanic and Atmospheric Administration’s (NOAA’s) Fragile Earth Studios
3rd MicroCave, Jeremiah Isbell
There were two focus areas this year: Engaging Learning and Holodeck. Engaging Learning focus area is a call for demonstrations of learning activities in virtual environments. The Army wants to learn more about what strategies best encourage learners to play with learning materials. Holodeck focus area is a call to developers who believe they can make a significant advancement toward reducing the gap between the player and the world or environment using low cost materials. This may be a way for the user to visualize the environment, navigate it, or carry out tasks.
Grand Prize Winners
- Engaging Learning: Interactive Graphic Novel Approach to Guided Learning, Dr. Parvati Dev and Dr. Wm LeRoy Heinrichs – CliniSpace
- Holodeck: The CyberSim Holodeck, Robert Daniel
2011

AI is an element that provides a sense that a virtual environment is a living breathing space. “Intelligent” avatars can provide a user with tasks to complete; function as a formidable, thinking foe; perform tedious functions; and provide real-time instruction within the 3D space. The goal of the challenge is to assess the state-of-the-art in AI and explore technology that can be implemented in a variety of 3D settings in support of US Government needs.
Grand Prize Winners
- CliniSpace, Dr. Parvati Dev and Dr. Wm. LeRoy Heinrichs, of Innovation in Learning, Inc.
Patterns of Life Category
- 1st Place ($5,000): NonKin Village Barry G. Silverman, ACASA Lab, and IMC Team, University of Pennsylvania
- 2nd Place ($3,000): Second Life Checkpoint Exercise, University of Southern California, Institute for Creative Technology’s, Guides in Online Realms (VIGOR) Team
- 3rd Place ($1,000): Uruk: The First City, Anton Bogdanovych, University of Western Sydney
AI Assisted Training Category
- 1st Place ($5,000): CliniSpace, Dr. Parvati Dev and Dr. Wm LeRoy Heinrichs, Innovation in Learning, Inc.
- 2nd Place ($3,000): Hurricane Shelter Simulation, Andrew Boyarsky, CUNY School of Professional Studies
- 3rd Place ($1,000): Standby Monitor Regulator Station, Kevin Simkins, VyperSim
AI Concept Exploration Category
- 1st Place ($5,000): Intelligence Training, Robert Daniel
- 2nd Place ($3,000): Curiosity AI, Shannon Bohle
- 3rd Place ($1,000): Next Gen Prototerra AI Demo, Robert Flesch
2010
The Sergeant First Class Paul Ray Smith Simulation and Training Technology Center conducted the inaugural Federal Virtual Worlds Challenge to reach a worldwide, global research and developmental community that explores a multitude of potential virtual world uses and applications. The purpose was to determine if Federal Virtual Worlds Challenge submissions could be adapted for use in training, education, engineering, and analysis. Entries were actual virtual world products not proposals or white papers. The Challenge resulted in many lessons learned and discoveries by the US Government civilians and military members.
Grand Prize Winner
- Mars Expedition Strategy Challenge, Dr. Cynthia Calongne, Mike McCrocklin and Andrew Stricker and Air University, Government funded
Collaboration Category: Government
- 1st Place. Awarded to Vet Advisor Virtual Room, Dan Frank and 3-Wire System
- 2nd Place. Awarded to I-Room, Austin Tate and OpenVCE
- 3rd Place. Awarded to US Army Family Support Center, Jaque Davison and VR4YourPC ($250).
Collaboration Category: Non-Government
- 1st Place. Awarded to Imagine, Kevin Simkins and 3Dinternet ($1,000)
Skill Building Category: Government
- 1st Place. Awarded to Chicken Chase, Dana Moore and BBN ($1,000)
- 2nd Place. Awarded to Virtual Border Crossing Simulation, Ken Hudson and Loyalist College ($500)
- 3rd Place. Awarded to Play2Train, Dr. Ramashsharma Ramloll and Idaho State
Skill Building Category: Non-Government
- 1st Place. Awarded to Awarded to PIVOTE, David Burden and Daden ($1,000)
- 2nd Place. Awarded to Tredpro Fusion Fire Systems, Aaron Buley ($500)
- 3rd Place. Awarded to Hyper-Reality, Kevin Simkins and 3Dinternet ($250)
Visualization Category: Government
- 1st Place. Awarded to Virtual Power Station and Grid, Thomas Stead and Shawnee State University
Visualization Category: Non-Government
- 1st Place. Awarded to Breakdown, Jeremiah Isbell ($1,000)
- 2nd Place. Awarded to Datascape, David Burden and Daden ($500)
- 3rd Place. Awarded to Tactical Situation Visualization, James Stibbards ($250)
Instruction Category: Government
- 1st Place. Awarded to the Mars Expedition Strategy Challenge, Dr. Cynthia Calongne, Mike McCrocklin, Andrew Stricker and the US Air Force Air University (also grand prize winner)
- 2nd Place. Awarded to iSched, Virtual World Training Scheduler, Alexander Gosslin and the Joint Advanced Distributed Learning Co-Lab (ADL Co-Lab)
Instruction Category: Non-Government
- 1st Place. Awarded to Virtual Training Partners, Mark Jankowski ($1000)
- 2nd Place. Awarded to Learning to Model in Second Life, Dr. Cynthia Calongne ($500)
- 3rd Place. Awarded to Immersive Learning Environment, Donelle Bunch-Sydow ($250)






