There are two focus areas for the 2013 Federal Virtual Challenge described below.
As training and educational systems mature, it is becoming clear that learners benefit from the development of various skills that are not built through rote learning. In a complex world, making the best choice is often dependent on the ability to use critical thinking skills to understand the problem and potential solutions. At the same time, what may have worked in the past may not be the best strategy as situations change making adaptive thinking another essential tool.
This focus area explores efforts to build critical thinking and adaptability in immersive environments. For a description of what is meant by critical thinking and adaptability please visit this link. The goal is for entries to demonstrate the use of a virtual environment to build these skills, and measure learners’ progress.Crital Thinking / Adaptability Entry Page
Navigation Interface into a Virtual Environment:
This focus area is an exploration of how the interface into an immersive environment can be improved for the purpose of navigation. This must be done using low-cost material. The cost of material for each user should be no more than $600 USD (not counting computing platform and monitor). Functionality should include the ability to run, walk and stop at will. Crouching, crawling, jumping, climbing and gesturing action are encouraged. This must be done within a 10 ft x 10 ft (3m x 3m) space. The goal is to allow multiple users (greater than two) to function within an immersive environment. This may mean multiple players tracked within the same space or players tracked in different locations experiencing the immersive space together.
The entry will be recreated at the STTC Labs to evaluate functionality. All intellectual property remains with the submitter.Navigation Interface Entry Page